The Alignment Grid
This is the grid. It has the same grid as a sculpted prim (8, 16, 32, 64). Its also compatible with the texture sizes in Second Life (256, 512, 1024).Use with Sculpted prims
I paint over rows a, g and h with the interior colour and the rest of the texture with the exterior colour. See above.
I apply the texture to my sculpted window frame and it looks like this.
As a refinement you will notice that the grid is greatly stretched in the X direction. So it would be best to make the texture larger in the X direction, maybe 1024 x 256, Especially if you put a texture in it.
The ends of the arms are rows a and b. The grid is highly distorted so no textures here, just a plain colour. Any textures will be badly distorted.
The seat cushion tops are b6 to g2 so I put a square pattern there. The cushion edges are rows a, b and c so I put some edging and lighting there.
The pillows are over row f of the seat cushion, so I added some shadows for them.
You can see that the left and right seat cushions are mirrored
This is a leaf and candle that I am working on. From the texture grid you can see quite easily that the leaf is rows a, b, c and d. The stem is e, f and g, and the candle is h and a (upper). The grid top and bottom columns were also identified and the textures drawn onto the shape.
Texture grid in building
This is one of my buildings that where I used the texture grid to align my textures.Other uses
I also use the grid when landscaping. I have used it to align ground and prim textures so that the prim texture lined up with the ground textures allowing me to add a dance floor whose edges matched the ground texture.On every build I use the alignment texture at some stage, I hope you find it useful.
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